############################ # Shovel 4 settings # ############################ ## Auth Settings ### ACCESS_LEVEL START_NEW_MATCH 7 ACCESS_LEVEL_PLAY 15 ACCESS_LEVEL_CHAT 20 GLOBAL_ID 1 ## Basic physics ## CYCLE_SPEED 30 CYCLE_ACCEL 20 CYCLE_RUBBER 5 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_WALL_SHRINK 1 CYCLE_RUBBER_WALL_SHRINK_OVERRIDE 0 EXPLOSION_RADIUS 2 WALLS_LENGTH 400 ## Sumo fortress physics ## FORTRESS_CONQUEST_DECAY_RATE -0.3 FORTRESS_CONQUEST_RATE 0 FORTRESS_DEFEND_RATE 0.6 FORTRESS_MAX_PER_TEAM 1 FORTRESS_CONQUERED_KILL_MIN 1 FORTRESS_CONQUERED_KILL_RATIO 1 ## Map ## SIZE_FACTOR 1 MAP_FILE epsy/sumo/TST/2v2v2v2-2010.09-1.aamap.xml(http://resource.hashpickup.net/epsy/sumo/TST/2v2v2v2-2010.09-1.aamap.xml) ## Spawns ## SPAWN_POINT_GROUP_SIZE 4 ## Scoring ## FORTRESS_CONQUERED_SCORE 60 SCORE_DIE 0 SCORE_KILL 30 SCORE_SUICIDE -30 SCORE_WIN 0 SCORE_HOLE 10 ## Winning ## FORTRESS_CONQUERED_WIN 0 FORTRESS_SURVIVE_WIN 1 LIMIT_ROUNDS 18 LIMIT_SCORE 99999 GAME_TYPE 0 ## Team politics ## AUTO_TEAM 0 TEAMS_MIN 2 TEAMS_MAX 4 TEAM_MAX_PLAYERS 2 TEAM_MIN_PLAYERS 0 ACCESS_LEVEL_SHUFFLE_UP 20 TEAM_BALANCE_WITH_AIS 0 ALLOW_TEAM_NAME_PLAYER 0 ALLOW_TEAM_NAME_COLOR 1 BUG_COLOR_OVERFLOW 0 ## No win zone ## WIN_ZONE_INITIAL_SIZE 0 WIN_ZONE_EXPANSION 0 WIN_ZONE_MIN_LAST_DEATH 9999 WIN_ZONE_MIN_ROUND_TIME 9999 WIN_ZONE_RANDOMNESS 0 ## Single-player compatibility ## SP_EXPLOSION_RADIUS 2 SP_GAME_TYPE 0 SP_SCORE_WIN 0 SP_SIZE_FACTOR 1 SP_TEAM_MAX_PLAYERS 2 SP_TEAM_MIN_PLAYERS 1 SP_TEAMS_MAX 4 SP_TEAMS_MIN 2 SP_WALLS_LENGTH 400 ## Keep the server quiet ## FILTER_COLOR_NAMES 1 AUTO_TEAM_SPEC_SPAM 0 ## Teams ## #ladle blue team_name_1 "Team Blue" team_red_1 4 team_green_1 8 team_blue_1 15 #strong white team_name_2 "Team White" team_red_2 25 team_green_2 25 team_blue_2 25 #ladle gold team_name_3 "Team Gold" team_red_3 15 team_blue_3 4 team_green_3 15 #red team_name_4 "Team Red" team_red_4 15 team_blue_4 2 team_green_4 2